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Why Not a Blog 8
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<blockquote data-quote="stmv" data-source="post: 796524" data-attributes="member: 10038"><p>Just physics that light colors travel at slightly different speed and such in the sprectrum of light. So, when pixels are small, they are more sensitive to this separation.</p><p></p><p>A parallel world is the making of semiconductor chips. When the transistors were not that small, the glass masks were simple, and could draw</p><p>nice straight defined lines, but as the devices got smaller and smaller, then the light wavelengths start to separate, causing well fuzzy lines</p><p>and soft edges, so many many tricks are done to re-align each wavelength to make nice clean lines again.</p><p></p><p>So those optics wizards and technology wizards in camera have the same challenges, and I am sure some cool designs will be needed</p><p>including I suspect in camera software to improve the resolution much further then 40 Meg.. at 35 mm, just gotten so small that </p><p>light is now a pain to align.</p></blockquote><p></p>
[QUOTE="stmv, post: 796524, member: 10038"] Just physics that light colors travel at slightly different speed and such in the sprectrum of light. So, when pixels are small, they are more sensitive to this separation. A parallel world is the making of semiconductor chips. When the transistors were not that small, the glass masks were simple, and could draw nice straight defined lines, but as the devices got smaller and smaller, then the light wavelengths start to separate, causing well fuzzy lines and soft edges, so many many tricks are done to re-align each wavelength to make nice clean lines again. So those optics wizards and technology wizards in camera have the same challenges, and I am sure some cool designs will be needed including I suspect in camera software to improve the resolution much further then 40 Meg.. at 35 mm, just gotten so small that light is now a pain to align. [/QUOTE]
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