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Nikon DSLR Cameras
D5100
VR limitations?
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<blockquote data-quote="AC016" data-source="post: 138743" data-attributes="member: 9619"><p>A little to serious there JWSTL. Saying he was a "goof" was in jest. Just read his second to last paragraph and you will see that even he admits to nitpicking about the subject. Further, he states that the only people that should really worry about the microscopic differences, are the pros who are blowing up their pics and expect to have it perfect:</p><p>"Yes, there's some nitpicking going on here. VR not correcting right </p><p>is a bit like tripod mount slop (fixed with a Really Right Stuff Long Lens </p><p>Support) or ringing vibrations in the tripod legs (fixed by using the right legs </p><p>for your equipment): you don't see it until it's gone, and even then usually </p><p>only if you're pixel peeping. But someone using a 400mm f/2.8G VR lens on a D3x </p><p>spent a lot of money on equipment to get the best results. They expect to be </p><p>able to catch every bit of detail and blow it up into a large print. As always </p><p>on this site, you need to understand that I always write about the search for </p><p>optimal bits. If you're shooting with a 16-85mm on a D300 and putting 640x480 </p><p>images on the Web from that, well, whether the VR missed doing its job by a </p><p>little bit probably isn't so important."</p><p></p><p>Therefore, for most people around here who only post pics online, this article is a great read. But, i don't think it is anything to lose sleep over. Pack extra batteries or get a battery grip <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AC016, post: 138743, member: 9619"] A little to serious there JWSTL. Saying he was a "goof" was in jest. Just read his second to last paragraph and you will see that even he admits to nitpicking about the subject. Further, he states that the only people that should really worry about the microscopic differences, are the pros who are blowing up their pics and expect to have it perfect: "Yes, there's some nitpicking going on here. VR not correcting right is a bit like tripod mount slop (fixed with a Really Right Stuff Long Lens Support) or ringing vibrations in the tripod legs (fixed by using the right legs for your equipment): you don't see it until it's gone, and even then usually only if you're pixel peeping. But someone using a 400mm f/2.8G VR lens on a D3x spent a lot of money on equipment to get the best results. They expect to be able to catch every bit of detail and blow it up into a large print. As always on this site, you need to understand that I always write about the search for optimal bits. If you're shooting with a 16-85mm on a D300 and putting 640x480 images on the Web from that, well, whether the VR missed doing its job by a little bit probably isn't so important." Therefore, for most people around here who only post pics online, this article is a great read. But, i don't think it is anything to lose sleep over. Pack extra batteries or get a battery grip ;) [/QUOTE]
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VR limitations?
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