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VR...is it helping?
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<blockquote data-quote="Eyelight" data-source="post: 436987" data-attributes="member: 24753"><p>VR is actually most useful to me before the shot in stabilizing the view, which probably means I shake more than I did in my youth. </p><p></p><p>VR can reduce shake, but it's not a guaranteed fix. Some marketing even states things like improvement in 70% of the shots.</p><p></p><p>VR does slow camera operation, reducing fps speeds, which seems to indicate it delays the shutter firing until it has centered. So a fast moving subject could be somewhere else by the time it fires. <<< speculating here</p><p></p><p>VR uses more battery.</p><p></p><p>One more tool, can be useful and may not be useful.</p><p></p><p>If I had a passel of non-VR lenses, I don't know that I would worry about trading up (over or possibly down). Other things are probably more critical.</p></blockquote><p></p>
[QUOTE="Eyelight, post: 436987, member: 24753"] VR is actually most useful to me before the shot in stabilizing the view, which probably means I shake more than I did in my youth. VR can reduce shake, but it's not a guaranteed fix. Some marketing even states things like improvement in 70% of the shots. VR does slow camera operation, reducing fps speeds, which seems to indicate it delays the shutter firing until it has centered. So a fast moving subject could be somewhere else by the time it fires. <<< speculating here VR uses more battery. One more tool, can be useful and may not be useful. If I had a passel of non-VR lenses, I don't know that I would worry about trading up (over or possibly down). Other things are probably more critical. [/QUOTE]
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