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Photography Q&A
Unreal grain
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<blockquote data-quote="DrEntropy" data-source="post: 379545" data-attributes="member: 34172"><p>The lower left picture of that cat is quite nice. I am not seeing grain issues. The composition could be improved a bit, consider the rule of thirds. </p><p></p><p> This may not apply to you, but I found myself doing a lot of pixel peeping when i first started (only a few months ago, so still a noob!) and being hypersensitive to noise. One thing you can do is to find a scene, then take pictures at the same EV but different ISO. Cover everything the camera can do. Then go take a look at them, post process them and learn what ISO does. Pixel peep to your hearts content, but also zoom out to 'normal view' and compare. It helped me quite a bit to get over noise phobia <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DrEntropy, post: 379545, member: 34172"] The lower left picture of that cat is quite nice. I am not seeing grain issues. The composition could be improved a bit, consider the rule of thirds. This may not apply to you, but I found myself doing a lot of pixel peeping when i first started (only a few months ago, so still a noob!) and being hypersensitive to noise. One thing you can do is to find a scene, then take pictures at the same EV but different ISO. Cover everything the camera can do. Then go take a look at them, post process them and learn what ISO does. Pixel peep to your hearts content, but also zoom out to 'normal view' and compare. It helped me quite a bit to get over noise phobia :) [/QUOTE]
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