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The Impact of VR on IQ at Faster Shutter Speeds
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<blockquote data-quote="Eyelight" data-source="post: 430330" data-attributes="member: 24753"><p>The shots are all slightly framed different, which will cause and auto functions, in camera and post processing, to see a different image.</p><p></p><p></p><p></p><p></p><p>Couple interesting things with the series. </p><p></p><p>They all appear to acceptably sharp, at least at this viewing size. </p><p></p><p>The change in framing, I assume is the VR moving the image, which at the same time, means the camera was moving. We know this is how it's suppose to work, but interesting to see the evidence of how much compensating it can do.</p><p></p><p>Was VR activated for a moment before the shooting began?</p></blockquote><p></p>
[QUOTE="Eyelight, post: 430330, member: 24753"] The shots are all slightly framed different, which will cause and auto functions, in camera and post processing, to see a different image. Couple interesting things with the series. They all appear to acceptably sharp, at least at this viewing size. The change in framing, I assume is the VR moving the image, which at the same time, means the camera was moving. We know this is how it's suppose to work, but interesting to see the evidence of how much compensating it can do. Was VR activated for a moment before the shooting began? [/QUOTE]
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The Impact of VR on IQ at Faster Shutter Speeds
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