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The Impact of VR on IQ at Faster Shutter Speeds
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<blockquote data-quote="J-see" data-source="post: 430211" data-attributes="member: 31330"><p>It's hard to check. While shooting vertical might imply gravity has an effect on VR, it at the same time makes the cam more vulnerable to shake because now gravity "pulls" the cam down while it can much easier move in all other directions. We're no longer stabilizing it the same way.</p><p></p><p>I assume shooting vertical handheld induces more shake simply because of the nature of such sort of shooting.</p><p></p><p>The gravity will have the same effect on the VR system as it has on the AF. Which will be very minimal at best. For the full AF system itself it might be slightly worse since now the motor has to start lifting weight. VR does micro adjustments in comparison.</p></blockquote><p></p>
[QUOTE="J-see, post: 430211, member: 31330"] It's hard to check. While shooting vertical might imply gravity has an effect on VR, it at the same time makes the cam more vulnerable to shake because now gravity "pulls" the cam down while it can much easier move in all other directions. We're no longer stabilizing it the same way. I assume shooting vertical handheld induces more shake simply because of the nature of such sort of shooting. The gravity will have the same effect on the VR system as it has on the AF. Which will be very minimal at best. For the full AF system itself it might be slightly worse since now the motor has to start lifting weight. VR does micro adjustments in comparison. [/QUOTE]
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The Impact of VR on IQ at Faster Shutter Speeds
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