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The Impact of VR on IQ at Faster Shutter Speeds
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<blockquote data-quote="Eyelight" data-source="post: 429867" data-attributes="member: 24753"><p>OK folks. I thought about starting a new thread, but decided to continue here and added some notes back at the beginning and a bit before the derailment so future readers can bypass the train wreck.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>I'm satisfied that viewfinder image stabilization is a plus regardless of shutter speed. But I'm still curious when/if there is a real reason to turn VR off.</p><p></p><p>Some manuals indicate the need for a half-press to engage VR and let it stabilize. Does a quick-draw and shoot cause an issue?</p><p></p><p>Does burst shooting present a problem?</p><p></p><p>Does focal length matter?</p><p></p><p>What I'd like to see is images that show good results. If anyone wants to push the limits and cannot produce an acceptably sharp image, a brief comment to that effort and result would also be welcome. </p><p></p><p>NOTE: While an acceptably sharp image using VR at a high shutter, in burst mode or other possibly non-standard use tells us something, blurry images simply don't mean anything to this project whether with VR on or off. There are too many ways to make a blurry image. </p><p></p><p>Here is one more I found in the archive at 1/2500 with VR on.</p><p></p><p>985 pixels wide from a 6016 pixel original</p><p></p><p>[ATTACH=full]146074[/ATTACH]</p></blockquote><p></p>
[QUOTE="Eyelight, post: 429867, member: 24753"] OK folks. I thought about starting a new thread, but decided to continue here and added some notes back at the beginning and a bit before the derailment so future readers can bypass the train wreck.:D I'm satisfied that viewfinder image stabilization is a plus regardless of shutter speed. But I'm still curious when/if there is a real reason to turn VR off. Some manuals indicate the need for a half-press to engage VR and let it stabilize. Does a quick-draw and shoot cause an issue? Does burst shooting present a problem? Does focal length matter? What I'd like to see is images that show good results. If anyone wants to push the limits and cannot produce an acceptably sharp image, a brief comment to that effort and result would also be welcome. NOTE: While an acceptably sharp image using VR at a high shutter, in burst mode or other possibly non-standard use tells us something, blurry images simply don't mean anything to this project whether with VR on or off. There are too many ways to make a blurry image. Here is one more I found in the archive at 1/2500 with VR on. 985 pixels wide from a 6016 pixel original [ATTACH type="full" width="30%"]146074._xfImport[/ATTACH] [/QUOTE]
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The Impact of VR on IQ at Faster Shutter Speeds
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