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Learning
Photo Evaluation
Photo Critique
'the barrage'
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<blockquote data-quote="BackdoorArts" data-source="post: 297300" data-attributes="member: 9240"><p>I can't honestly remember, but generally if I'm tweaking someone's shot and I adjust something I'll include everything I did, so I suspect all I did was play with the Levels and straighten the horizon. If you've never worked with the Levels Adjustment tool in PS/PSE you'll be astounded to see just how much a photo can change when you limit the light information to just what's in the photo. In flat lighting, where there aren't a lot of dark and bright areas, there's a lot of flat in your histogram to either side of the bump. Moving the left and right endpoints in from 0 & 255 (the 8-bit limits) to where there is actually light will then stretch your available light spectrum out to utilize the full 8-bits of the tool (i.e. first light to the left may be at 35, right may be at 230, meaning you're working with a compressed spectrum of 184 bits instead of 256). Moving the endpoints reinterprets that compressed information across 256 bits, often making the image pop.</p></blockquote><p></p>
[QUOTE="BackdoorArts, post: 297300, member: 9240"] I can't honestly remember, but generally if I'm tweaking someone's shot and I adjust something I'll include everything I did, so I suspect all I did was play with the Levels and straighten the horizon. If you've never worked with the Levels Adjustment tool in PS/PSE you'll be astounded to see just how much a photo can change when you limit the light information to just what's in the photo. In flat lighting, where there aren't a lot of dark and bright areas, there's a lot of flat in your histogram to either side of the bump. Moving the left and right endpoints in from 0 & 255 (the 8-bit limits) to where there is actually light will then stretch your available light spectrum out to utilize the full 8-bits of the tool (i.e. first light to the left may be at 35, right may be at 230, meaning you're working with a compressed spectrum of 184 bits instead of 256). Moving the endpoints reinterprets that compressed information across 256 bits, often making the image pop. [/QUOTE]
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'the barrage'
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