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<blockquote data-quote="Danno_RIP" data-source="post: 711801" data-attributes="member: 34269"><p>[USER=45839]@PhilM_TX[/USER] is the explanation from David Busch's "Nikon Z6 Digital Photography". It is from chapter 7, page 213. I think it gives a great explanation on how the VR works with adapted F mount lenses.</p><p></p><p>"What happens to vibration reduction when you use an F-mount lens with the Z6 using the FTZ adapter? Lenses that do not have VR built-in gain 3-axis VR, with the camera body providing pitch, yaw, and roll correction. That’s even true for older lenses that don’t have a CPU chip. However, you must visit the Non-CPU Lens Data entry in the Setup menu and input the lens’s focal length and maximum aperture, and then select that lens number when it is mounted on the Z6. You’ll find more information on working with non-CPU lens data in Chapter 13. Compatible F-mount lenses that do have vibration reduction for pitch and yaw receive the addition of roll axis correction from the Z6’s IBIS, giving them 3-axis VR as well. Since optical image stabilization (OIS) built into lenses generally does a better job of detecting and correcting for pitch and yaw, why doesn’t Nikon simply direct the Z6 to use the lens OIS for those two axes and correct for x, y, and roll using in-body image stabilization? Unfortunately, that’s more complicated than you might think. The two systems have to work together, so the IBIS would know what the lens VR had already done, how the image has been adjusted, in what directions, and by how much. Ideally, the system would have the adapted lens’s VR correct for pitch and yaw (because optical image stabilization is better at that, particularly with telephoto lenses, because of the relatively large movements in those directions) and the in-body stabilization would oversee motion along the other three axes. Although Nikon optical engineers have been somewhat vague with their answers, they seem to indicate that Nikon’s VR lenses do communicate their activity to the body, so the in-camera stabilization system can accommodate the action of the lenses during the VR process."</p></blockquote><p></p>
[QUOTE="Danno_RIP, post: 711801, member: 34269"] [USER=45839]@PhilM_TX[/USER] is the explanation from David Busch's "Nikon Z6 Digital Photography". It is from chapter 7, page 213. I think it gives a great explanation on how the VR works with adapted F mount lenses. "What happens to vibration reduction when you use an F-mount lens with the Z6 using the FTZ adapter? Lenses that do not have VR built-in gain 3-axis VR, with the camera body providing pitch, yaw, and roll correction. That’s even true for older lenses that don’t have a CPU chip. However, you must visit the Non-CPU Lens Data entry in the Setup menu and input the lens’s focal length and maximum aperture, and then select that lens number when it is mounted on the Z6. You’ll find more information on working with non-CPU lens data in Chapter 13. Compatible F-mount lenses that do have vibration reduction for pitch and yaw receive the addition of roll axis correction from the Z6’s IBIS, giving them 3-axis VR as well. Since optical image stabilization (OIS) built into lenses generally does a better job of detecting and correcting for pitch and yaw, why doesn’t Nikon simply direct the Z6 to use the lens OIS for those two axes and correct for x, y, and roll using in-body image stabilization? Unfortunately, that’s more complicated than you might think. The two systems have to work together, so the IBIS would know what the lens VR had already done, how the image has been adjusted, in what directions, and by how much. Ideally, the system would have the adapted lens’s VR correct for pitch and yaw (because optical image stabilization is better at that, particularly with telephoto lenses, because of the relatively large movements in those directions) and the in-body stabilization would oversee motion along the other three axes. Although Nikon optical engineers have been somewhat vague with their answers, they seem to indicate that Nikon’s VR lenses do communicate their activity to the body, so the in-camera stabilization system can accommodate the action of the lenses during the VR process." [/QUOTE]
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