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Is VR necessary when shooting motocross and car racing?
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<blockquote data-quote="BackdoorArts" data-source="post: 399148" data-attributes="member: 9240"><p>VR's designed to stabilize the image, so if you were shooting a non-moving object at 1/250s then it would help you at 300mm. But panning it could actually work against you (though some lenses have an "Active" version of VR that will help with up/down motion while effectively ignoring the lateral movement). That said, for what you're doing I wouldn't worry about VR at all if that's <em>all</em> you're going to use the lens for. When I started I used VR all the time, but I was surprised after learning that it could actually have the opposite effect on sharpness when shutter speeds get faster and, sure enough, after much experimenting I've learned to keep the VR off and only turn it on when I need it instead of the other way around.</p></blockquote><p></p>
[QUOTE="BackdoorArts, post: 399148, member: 9240"] VR's designed to stabilize the image, so if you were shooting a non-moving object at 1/250s then it would help you at 300mm. But panning it could actually work against you (though some lenses have an "Active" version of VR that will help with up/down motion while effectively ignoring the lateral movement). That said, for what you're doing I wouldn't worry about VR at all if that's [I]all[/I] you're going to use the lens for. When I started I used VR all the time, but I was surprised after learning that it could actually have the opposite effect on sharpness when shutter speeds get faster and, sure enough, after much experimenting I've learned to keep the VR off and only turn it on when I need it instead of the other way around. [/QUOTE]
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Is VR necessary when shooting motocross and car racing?
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