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Nikon DSLR Cameras
D3100
Hdr
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<blockquote data-quote="DraganDL" data-source="post: 371333" data-attributes="member: 18251"><p>Just to make things clearer to those of us who are not introduced into HDR yet: basically, there are two HDR categories, one of them being "regular" HDR (like what is done by in-camera program), while the other one is "HDR-like" (like those standard, non-HDR photos, edited in Photoshop to "look like HDRs"). </p><p></p><p>And let me reveal you a secret: the "regular" HDR is actually...LDR (low dynamic range). How come, you might wonder? Well, because the HDR thing is really all about the struggle to put more "shades" into the photo, from the extreme edges of the dynamic range. So, instead of ending up with whites being too white (and the extremely bright details "burned out") and the dark areas too black (so that again the details are merged with, this time, the pitch-black environment) your "final result" contains the whites not-so-white and the black areas not-really-pitch-black. Dynamics get kind of compressed, all the details (or the greater part of them) "saved" from vanishing in the extreme black and extreme bright areas...</p></blockquote><p></p>
[QUOTE="DraganDL, post: 371333, member: 18251"] Just to make things clearer to those of us who are not introduced into HDR yet: basically, there are two HDR categories, one of them being "regular" HDR (like what is done by in-camera program), while the other one is "HDR-like" (like those standard, non-HDR photos, edited in Photoshop to "look like HDRs"). And let me reveal you a secret: the "regular" HDR is actually...LDR (low dynamic range). How come, you might wonder? Well, because the HDR thing is really all about the struggle to put more "shades" into the photo, from the extreme edges of the dynamic range. So, instead of ending up with whites being too white (and the extremely bright details "burned out") and the dark areas too black (so that again the details are merged with, this time, the pitch-black environment) your "final result" contains the whites not-so-white and the black areas not-really-pitch-black. Dynamics get kind of compressed, all the details (or the greater part of them) "saved" from vanishing in the extreme black and extreme bright areas... [/QUOTE]
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